Interdimensional Genetics: A Guide to the Mortys of the Multiverse

If you’re into “Pokemon,” you’ll enjoy catching them all … all of the Mortys that is.


Andrew Fraieli

Pocket Mortys on Android.

Rafael Baez, Assistant Copy Desk Chief

You walk through the grass, your backpack filled with all the healing items you could afford. You’re reading the signposts filled with helpful tips as you look for something worth catching.

You’re also keeping an eye out for rival trainers, who are always all too willing to ambush you and end your quest to become the best there ever was.

Sounds familiar, right?

But it’s not “Pokemon;” it’s “Pocket Mortys,” the new mobile game from Adult Swim Games.

The game’s concept is simple: Collect and train different Mortys.

After Rick and Morty get attacked in their garage by Mysterious Rick, they travel to the Citadel of Ricks to get some answers. Once there, they’re forced into an adventure eerily similar to that of an 11-year-old boy with a dream.  

“Pocket Mortys’” gameplay pays tribute to “Pokemon,” with each dimension functioning like a route, complete with signposts, wild Mortys and rival trainers to challenge you.

The “boss Rick” at the end of the route functions like a gym leader: Beat him and you earn a badge. Earning a certain amount of badges lets your Rick challenge individual members of the Council of Ricks, which also gives out a badge when you succeed.

Defeating everyone on the Council of Ricks — which serves a function similar to the Elite Four, even though there aren’t four of them — gets Rick his portal gun back.

“Pocket Mortys” also employs a type system. Thankfully, it’s not that hard to understand.

With the exception of your original Morty and one other, there are three types: Rock, Paper and Scissors, with paper beating rock, and you can guess the rest.

Each Morty has his own signature attacks. Some, like Ghostly Morty, have attacks that deal type damage, dealing either double or half damage depending on the enemy of Morty’s type.

This is where the similarities to “Pokemon” end, and the game puts its own spin on the monster-collecting game formula.

You’re only allowed a party of five Mortys, instead of six. You’re also not allowed to swap out Rick’s original Morty, leaving you four slots to work with.  

My original, no-type Morty is massively under leveled now; he was outclassed early and I didn’t feel like level grinding or spending money on multiple Level-up Mega Seeds, so he became kind of useless.

You’ve been warned.

The collectible Mortys don’t evolve. Instead, if you have two of the same kind of Morty, you can combine them to create a new Morty at the Morty Day Care.

This is demonstrated by the fact that if someone has two Mystic Mortys, they can combine them to create Wizard Morty.

There is also a crafting system. There are 30 recipes in total, and Rick can craft things like a Morty Manipulator Chip (which runs you 500 schmeckles a piece if bought at Salesman Rick’s) if he has the right components.

You’ll be using this system a lot for side quests, which consist entirely of characters around the Citadel asking Rick for things he can craft and trade in exchange for items and schmeckles, the in-game currency.

Rick and Morty’s relationship is just as unhealthy in the game as it is on the show. When confronted by enemy Mortys, Rick often encourages his Morty to “rip them limb from limb.”

He’s essentially telling his grandson to dismember alternate versions of himself. Which, to me at least, flies in the face of that E10 rating.

He also ignores Morty’s protests that he shouldn’t be doing this and that it’s cruel. It’s supposed to be funny, but comes off a little disturbing.

Jerry — Morty’s dad — is also a trainer. I found it amusing and odd that he’s spending more of his time with other versions of his son than he is with his own.

Are they even related? Interdimensional genetics are confusing.

You have the option of spending real money to buy Blips and Chitz coupons, which you use at a Blips and Chitz vending machine to get random items and a random Morty. You get coupons by defeating council members and sometimes as a drop, so spending money isn’t necessary.

And, best of all, “Pocket Mortys” is free to download and play.

It’s funny, easy to play and full of references to the show. It’s also small, only 650 megabytes.

If you pick up “Pocket Mortys,” here are some additional things you should keep in mind:

  1. The Mortys you receive from coupons are scaled to the number of Council of Rick badges you possess. So save the first few you get until you’ve beaten at least three council members, or you won’t be receiving any Mortys above level 15.
  1. You’re not going into battle blind: When you face trainers in the wild, their party stands around them. The Morty directly behind the trainer is the one he’ll use first, so set up your roster accordingly.
  1. The only healing center available is in the Citadel and Rick doesn’t have his portal gun to use to travel back after the Council of Ricks takes it away. The only way to return is through the portal that appears after defeating the “boss Rick,” or getting all of your party knocked out.

So buy or craft as many healing items as you can. You have access to the store on Rick’s Mortypad (Pokedex). Use it.

Rafael Baez is an assistant copy desk chief for the University Press. For information regarding this or other stories, email [email protected] or tweet him @rafbaez563.